/* * THIS IS FREE SCRIPT BUT LEAVE THIS COMMENT IF * YOU WANT USE THIS CODE ON YOUR SITE *  * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009 *  *//*Description:This is an final product of a Wilq32.PhotoEffect Snippet. Actually you can use this simple and tiny script to get effect of rotated images directly  from client side (for ex. user generated content), and animate them using own functions. Notices:Include script after including main jQuery. Whole plugin uses jQuerynamespace and should be compatible with older version (unchecked). If you want to get this work in Internet Explorer you will need to include ExCanvas also.Usage:jQuery(imgElement).rotate(angleValue)jQuery(imgElement).rotate(parameters)jQuery(imgElement).rotateAnimation(parameters)jQuery(imgElement).rotateAnimation(parameters)Returns:jQueryRotateElement - !!! NOTICE !!! function return rotateElementinstance to help connect events with actually created 'rotation' element.Parameters:    ({angle:angleValue,     [animateAngle:animateAngleValue],     [maxAngle:maxAngleValue],     [minAngle:minAngleValue],     [callback:callbackFunction],     [bind:[{event: function},{event:function} ] })jQuery(imgElement).rotateAnimationWhere:- angleValue - clockwise rotation given in degrees,- [animateAngleValue] - optional parameter, animate rotating into this value,- [maxAngleValue] - optional parameter, maximum angle possible for animation,- [minAngleValue] - optional parameter, minimum angle possible for animation,- [callbackFunction] - optional function to run after animation is done- [bind: [ {event: function}...] -optional parameter, list of events binded  to newly created rotateable objectExamples:		$(document).ready(function()		{			$('#image').rotate(-25);					});		$(document).ready(function()		{			$('#image2').rotate({angle:5});			});		$(document).ready(function()		{			var rot=$('#image3').rotate({maxAngle:25,minAngle:-55,			bind:				[					{"mouseover":function(){rot.rotateAnimation(85);}},					{"mouseout":function(){rot.rotateAnimation(-35);}}				]			});		});*/jQuery.fn.extend({ImageRotate:function(parameters){		if (this.Wilq32&&this.Wilq32.PhotoEffect) return;	return (new Wilq32.PhotoEffect(this,parameters))._temp;},rotate:function(parameters){	if (typeof parameters=="undefined") return;	if (typeof parameters=="number") parameters={angle:parameters};	if (typeof this.get(0).Wilq32 == "undefined") 		return $(this.ImageRotate(parameters));	else 	{		this.get(0).Wilq32.PhotoEffect._rotate(parameters.angle);	}},rotateAnimation:function(parameters){	if (typeof parameters=="undefined") return;	if (typeof parameters=="number") parameters={angle:parameters};	if (typeof this.get(0).Wilq32 == "undefined") 		return $(this.ImageRotate(parameters));		else 	{		this.get(0).Wilq32.PhotoEffect._parameters.animateAngle = parameters.angle;		this.get(0).Wilq32.PhotoEffect._parameters.callback = parameters.callback ||		function()		{		};		this.get(0).Wilq32.PhotoEffect._animateStart();	}}});Wilq32={};Wilq32.PhotoEffect=function(img,parameters){			img = img.get(0);			this._IEfix=img;			this._parameters=parameters;			this._parameters.className=img.className;			this._parameters.id=img.getAttribute('id');						if (!parameters) this._parameters={};			this._angle=0;			if (!parameters.angle) this._parameters.angle=0;			this._temp=document.createElement('span');			this._temp.Wilq32 = 				{					PhotoEffect: this				};						var image=img.src;			img.parentNode.insertBefore(this._temp,img);			this._img= new Image();			this._img.src=image;			this._img._ref=this;			jQuery(this._img).bind("load", function()			{				this._ref._Loader.call(this._ref);			});			if (jQuery.browser.msie) if (this._img.complete) this._Loader();}Wilq32.PhotoEffect.prototype._Loader=function (){	this._IEfix.parentNode.removeChild(this._IEfix);	this._temp.setAttribute('id',this._parameters.id);	this._temp.className=this._parameters.className;	var width=this._img.width;	var height=this._img.height;		this._img._widthMax=this._img._heightMax=Math.sqrt((height)*(height) + (width) * (width));	this._canvas=document.createElement('canvas');	this._canvas._ref=this;	this._canvas.height=width;	this._canvas.width=height;	this._canvas.setAttribute('width',width);	this._temp.appendChild(this._canvas);	if (jQuery.browser.msie) 		{				// ExCanvas to make it work in IE			this._canvas.id="Wilq32.PhotoTemp";			G_vmlCanvasManager.initElement(this._canvas);			this._canvas=document.getElementById('Wilq32.PhotoTemp');			this._canvas.id="";										this._canvas._ref=this;		}	var self = this;	this._parameters.animateAngle=0;	if (this._parameters.bind) 	{		for (var a in this._parameters.bind) if (this._parameters.bind.hasOwnProperty(a)) 		for (var b in this._parameters.bind[a]) if (this._parameters.bind[a].hasOwnProperty(b)) 		jQuery(this._canvas).bind(b,this._parameters.bind[a][b]);	}	this._cnv=this._canvas.getContext('2d');	this._rotate(this._parameters.angle);}Wilq32.PhotoEffect.prototype._animateStart=function(){		if (this._timer) clearTimeout(this._timer);	this._animate();}Wilq32.PhotoEffect.prototype._animate=function(){	    var temp=this._angle;	if (typeof this._parameters.animateAngle!="undefined") this._angle-=(this._angle-this._parameters.animateAngle)*0.1;	if (typeof this._parameters.minAngle!="undefined") if (this._angle<this._parameters.minAngle) this._angle=this._parameters.minAngle;	if (typeof this._parameters.maxAngle!="undefined") if (this._angle>this._parameters.maxAngle) this._angle=this._parameters.maxAngle; 	if (Math.round(this._angle * 100 - temp * 100) == 0 && this._timer) 		{			clearTimeout(this._timer);			if (this._parameters.callback) 				this._parameters.callback();		}		else 		{			this._rotate(this._angle);			var self = this;			this._timer = setTimeout(function()			{				self._animate.call(self);			}, 10);		}}Wilq32.PhotoEffect.prototype._rotate = function(angle){	if (!this._img.width) return;	if (typeof angle!="number") return;	angle=(angle%360)* Math.PI / 180;	var width=this._img.width;	var height=this._img.height;	var widthAdd = this._img._widthMax - width;	var heightAdd = this._img._heightMax - height;	// clear canvas		this._canvas.width = width+widthAdd;	this._canvas.height = height+heightAdd;	//this._cnv.scale(0.8,0.8); // SCALE - if needed ;)		// REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..	this._cnv.save();	this._cnv.translate(widthAdd/2,heightAdd/2); // at least center image on screen	this._cnv.translate(width/2,height/2);		  // we move image back to its orginal 	this._cnv.rotate(angle);					  // rotate image	this._cnv.translate(-width/2,-height/2);	  // move image to its center, so we can rotate around its center	this._cnv.drawImage(this._img, 0, 0);		  // First - we draw image	this._cnv.restore();}